Wednesday, December 22, 2010

Shogun Board Game 2006

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"Shogun Board Game 2006" Feature


  • Japan during the Sengoku or "Warring States" period: Each player assumes the role of a great Daimyo with all his troops.
  • The game is set in the Sengoku period (approx 1467-1573) which ends with the inception of the well-known Tokugawa Shogunate.
  • Players decide which of the actions are to be played out and in which of their provinces
  • Whichever Daimyo has the highest numbers of points after the second tally becomes SHOGUN.
  • Ages 12 and up



"Shogun Board Game 2006" Overview


Japan during the Sengoku or "Warring States" period: Each player assumes the role of a great Daimyo with all his troops. At the start of the game players must achieve a strong starting position. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do this he must deploy armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cubetower plays the leading role. The troops from boths sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theatres, and castles means points when scores are tallied. Whichever Daimyo has the highest numbers of points after the second tally becomes SHOGUN.







Available at Amazon

By Amazon

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